Cody Caro
Cody Caro
Game Developer
Apple Valley, United States of America

Summary

ABOUT ME
I am a skilled Game Designer and Developer with over three years of experience designing and developing games with C# inside of Unity engine.

• Highly skilled using Unity, C# and Visual Studio.
• Released three mobile games onto Google Play Store.
• Publishing a Unity YouTube tutorial series can be found here: http://bit.ly/2y9FAwP
• Basic C++, Python and Lua knowledge.
• Great at communicating with all disciplines.
• Team Leadership and organization.
• Positive attitude and self-motivated.
• Knows how to create a great virtual sensation for the player.

Resume PDF

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Skills

Game DesignGame DevelopmentLevel DesignPython ScriptingTeam ManagementUnityC#C++Visual studioLua

Software proficiency

Unity
Unity
Visual Studio
Visual Studio
PyxelEdit
PyxelEdit
Qubicle
Qubicle
Maya
Maya
Photoshop
Photoshop

Productions

  • Startingimage
    • Video Game
      Cash Compass
    • Year
      2018
    • Role
      Game Developer
    • Company
      Game Show America
  • Ice screenshot 20180227 203314
    • Video Game
      Meerca Chase II
    • Year
      2018
    • Role
      Game Developer
    • Company
      Jumpstart Games
  • Logoscreen
    • Video Game
      Bird Bash
    • Year
      2017
    • Role
      Game Developer
    • Company
      Game Show America
  • Icon
    • Mobile Game
      Wacky Duels
    • Year
      2017
    • Role
      Game Programmer, Game Designer, Level Designer
    • Company
      Lazy Goblins
  • Ldjam helmet titlescreen
    • Video Game
      The Helmet of Destiny
    • Year
      2016
    • Role
      Gameplay Programmer, Game Designer
    • Company
      Group of 4 people for Ludum Dare 37
  • Endlessoasis
    • Mobile Game
      Endless Oasis
    • Year
      2016
    • Role
      Game Programmer, Game Designer
    • Company
      Razzit
  • Ship
    • Mobile Game
      Shipwrek'd
    • Year
      2016
    • Role
      Game Designer, Google Play Integration and Ads, Asset Artist, UI Artist
    • Company
      Razzit

Experience

  • Contract Game Developer at Game Show America
    United States of America
    August 2017 - Present

    • Programming and developing their game ideas.

    • Programming all gameplay elements.

    • Programming the UI.

    • Taking games from flash and building them in Unity Engine to bring them up to date.

    • Keeping in constant contact with the person I am working with and making sure we are both on the same page.

  • Game Programmer/Game Designer/Level Designer/Co-Founder at Lazy Goblins
    February 2017 - Present

    • Programmed and designed the gameplay and AI for Wacky Duels.

    • Setup meetings to ensure the team was on the same page and on schedule with deadlines.

    • Communicated with all disciplines to ensure everything was in sync with the project.

    • Designed created and implemented a death scene with a screen shake that would add great “game feel”.

    • Solved the problem of how to implement same screen multiplayer and allow each player to select their own character.

    • Worked closely with our music and sound designer in order to come up with the best sound effects and music that would fit into the game.

    • Came up with a system that reduced the time it takes to create levels for Wacky Duels.

    • Designed 23 levels in Wacky Duels.

  • Contract Game Developer at JumpStart Games
    October 2017 - December 2017

    • Took one of their flash HTML games and recreated it inside of Unity.

    • Programming the gameplay.

    • Programming the UI.

    • Keeping in constant contact with the person I am working with and making sure we are both on the same page and everything was to their standards.

  • Game Programmer/Designer/Co-Founder at Razzit
    August 2016 - January 2017

    •Designed, programmed and published a game onto Google Play store in three days in order to learn what it takes to release and publish a game onto Google Play.

    • Setup meetings to ensure the team was on the same page and on schedule with deadlines.

    • Communicated with all disciplines to ensure everything was in sync with the project.

    • Motivated the team to work on and release two mobile games while we were still in school.