Wacky Duels

Made by just three people in only a month we sought out to create a fun and engaging same screen multiplayer experience. I worked as the game designer, level designer, and programmer. I programmed all of the single player and multiplayer functionalities. Even though we were shooting for fun same screen multiplayer experience we put in a single player mode for those to enjoy by themselves. I tried to create and have the AI be dynamic and unpredictable in order to create fun and exciting moments. I helped create 23 of the crazy levels. We wanted a portion of the levels to be about precision while having others being chaotic and unpredictable.

Link to game: https://play.google.com/store/apps/details?id=com.LazyGoblins.WackyDuels

Link to Gamasutra post-mortem blog: http://www.gamasutra.com/blogs/CodyCaro/20170417/296165/Wacky_Duels_PostMortem__First_game_made_in_creating_a_game_a_month_for_a_year_challenge.php

Tools Used
-Unity
-Pyxel Edit
-Visual Studio w/ C#

Portfolio Video For Wacky Duels